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Daruma Progress Check #12

  • Writer: John Bailey
    John Bailey
  • Mar 13, 2022
  • 1 min read

Oh boy, we're getting close to the submission deadline. This time, I mostly did VFX stuff. The tricky part of these past few weeks is that, in order for my vfx stuff to be done, I need finished scenes. Basically, my strategy is to have the houdini scenes absolutely ready to import whatever cameras and geometry I need easily. So far so good on that. My clouds are componential, so I can change their rotations, attributes, and scale to make as unique as possible. Now I have 14 clouds I can change for any use.


Output:

  • Daruma Magic for scene 4

  • Clouds for scene 8

  • Outside of hangar concrete texture

Daruma Magic:

This is an example of a playblast of Daruma in scene 4. There are 6 of these so I 'll spare you. I have .rat files and .exr's for our comp artist.

Clouds:

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First I took the shot with reference clouds in the background. I labeled them separately with colors and numbers for myself.

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Then I modeled rough shapes for them in Modo. Lots of extrusion, lots of jittering.

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Then bam! Clouds in Houdini. When the camera is finalized, I'll copy that over and render accordingly.


Concrete

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Not much to say here, I did a concrete texture. I will need to redo it at a higher resolution. That's what I've been up to! See you next blog.

 
 
 
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